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What you end up with is one final squad alive among 6–8 eliminated teams…and that last team can’t even carry the loot that’s on the ground. ARC isn’t a zero-sum game like Tarkov where killing someone actually increases your expected value.

  • Each and every raid on that game is just too critical to risk to chance.
  • My typical match is a testament to Embark’s commitment to player longevity.
  • Please don’t cave in to all the noise from people saying the game is “too hard” or needs “PVE Mode”
  • ARC RAIDERS is some of the most FUN I’ve had in a game in a very, very long time.
  • And I know some of you will disagree but having those rats who hide in bushes or extract camp gives the game just enough edge to remind you to keep your guard up.

When you start a fight, you force other teams to “defect.”

After almost 4000 hours you learn to trust absolutely no vegas casino apk download one in that game. Even if you win a fight flawlessly, the “return” barely moves because you simply don’t have the slots to absorb all the loot that drops. Every minute spent fighting is a minute not spent gathering high-value environmental loot you can actually take with you.

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My typical match is a testament to Embark’s commitment to player longevity. You spend hours searching containers for rubber and metal, etc, and for what exactly? Fighting for my life and on the brink of death only to have another player show up and fight alongside me gives me all the feels, man. ARC RAIDERS is some of the most FUN I’ve had in a game in a very, very long time. I think most who’ve played EFT will understand.

  • Three players physically cannot hold all the value created by eight dead teams.Most of the loot is literally wasted, a massive destruction of potential utility.
  • I don’t see the point of stacking weapons when all I need is my recorder.
  • I never take more than one gun at a time.
  • If you want an idea of the movie character I am most like, I am John Rambo in First Blood, if he carried a recorder.

In ARC Raiders, peace isn’t the friendly play: it’s the sweaty, optimal, min-max play.

You need to enter the administrator account password. To install Chrome, use the same software that installs programs on your computer. Anyone can view, post, and comment to this community Create your account and connect with a world of communities. Congrats Embark, you just killed your own game before it even had the chance to live. Then they pull the rug out from under us and rebrand it as PVP extraction shooter?

Please tell me I’m not the only one, what simple change do you think would have the biggest impact? Seriously, does anyone else feel like the actual enemy in this game isn’t the ARC, but the fact that every single resource relentlessly clogging up our storage while stacking to 5,3 or 1! But holy guacamoly, I had my “click” moment.I finally understand why the PvP in this PvPvE is so damn important. The adrenaline rush youre supposed to get because you might lose something you spent hours crafting? These games feel like when you buy a collectible knowing that if you remove it from its box it loses all its value, so it’s better to just keep it on a shelf somewhere and admire its existence.

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We waited for 2 years for the PVE co-op game that could finally take on Warframe or Destiny. Exactly like me, except I also play “Hot Cross Buns” in abandoned tunnels. If you want an idea of the movie character I am most like, I am John Rambo in First Blood, if he carried a recorder. I never take more than one gun at a time. I craft most of my gear in-match. Good Day, I am about to educate you on the ways of the professional recorder operator.

Arc Raiders

What you’ve built here is one of the coolest and most unique extraction shooters we’ve ever seen, especially for console players. I have played the recorder in the presence of 119 hostile players. Three players physically cannot hold all the value created by eight dead teams.Most of the loot is literally wasted, a massive destruction of potential utility. ARC is a positive-sum loot economy, there’s more than enough gear on the map for every team to leave rich without ever shooting another player. Game has been out almost a month and was released to rave reviews and huge fanfare from the players.

You can download and install the Chrome web browser at no charge, and use it to browse the web. I don’t see the point of stacking weapons when all I need is my recorder. If not, what needs to change or be added/removed for you to continue to play? And for the people who are not having fun, I’m sorry to say this game just truly isn’t for you.

But then I thought to myself, why would I even waste my time building this weapon when someone is just going to hide around a corner, drop me in 2 seconds, and take it? I’ve extracted maybe 40 times total now, and I think I’ve found literally one one interesting thing the entire time, a weapon blueprint. And I know some of you will disagree but having those rats who hide in bushes or extract camp gives the game just enough edge to remind you to keep your guard up.

Please stay true to your vision and don’t let ARC Raiders become another watered down game because of people who don’t enjoy it. Please don’t cave in to all the noise from people saying the game is “too hard” or needs “PVE Mode” And this ultimately made me realize, I just don’t understand the appeal of this gameplay loop. Multiplayer, extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.

Do you still love the game as much as in the first couple weeks? People will always complain early on, but the ones who stick around, the ones who get it… They will make this game thrive long term. It’s what makes every encounter matter, every extraction feel earned. Not every game needs to hold your hand.

I regularly ask people what they’re looking for and if I have the item, I’ll drop it. Each and every raid on that game is just too critical to risk to chance. My first extraction shooter was Escape From Tarkov.

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